Permission to speak
January 9, 2007 Ace Albion
“It says modify allowed on the box but when I click buy it says no modify. What’s up with that?”
I’ve been asked this, or something like it, at least three times this week so far. So I explain that there are scripts in the houses which are no-mod, and content/inventory permissions usually show the most restrictive collection of permissions in the object and its contents. In this case, no-modify scripts cause an object to show (no modify). I get this too- my own house pieces, made by me, show (no modify) the moment I put a rez-faux positioner script in. They’re still my prims and I can still edit/delete/retexture/change contents etc.
I even put up a great big explanation board by my house rezzer, but I still got IMed this question by someone stood right there, so I don’t know what the answer is.
So why does this bother me? I don’t mind answering the question, and if I ever did accidentally package something with the wrong permissions I’d certainly fix it and get it to everyone ASAP. What bothers me is- for every person who IMs me to ask about this (and I know myself I almost never IM a retailer about these things, I’m too shy), how many others silently marked me as a scamming moneygrabber in their mind and TP’d away, all because of how permissions are tagged?
Grr!
Entry Filed under: My Second Life
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1. parker&hellip | January 17, 2007 at 8:19 pm
it’s quite annoying that you can’t change an object name in your inventory if it has a no-mod script in it. it should be able to tell if i have mod rights to the object itself.